Mod cars
Your car mods, in your career.
15 of 33 cups are open to installed car mods whose class fits the cup rules. Both switches are off by default.
Two switches, both off by default.
Installed car mods can appear at the dealer and race in every cup whose rules fit them. A second switch lets mod cars join the grid as AI opponents. A fresh career stays pure AC EVO until you turn them on.
- Mod cars at the dealer and in cups whose rules fit them.
- Mod cars as AI opponents, a separate switch.
Cups open to mod cars
National B 7 of 11
National A 1 of 9
Tried with a single car mod so far.
In the game this has been tried with one car mod. Please report what works with yours in the OverTake thread.
Living alongside other mods.
Vita Corsa never deletes other mods; files it finds in its place are backed up and put back on uninstall. It loads before other UI mods and runs alongside ACE UI App Loader.
- Only one launcher can sit in front of
%command%in Steam. If you already use one, Setup shows the conflict and you decide. - Mods that replace the game's menu or HUD pages may still conflict.
Your own extra content.
Add your own cups and content in a separate file. Updates keep it, and it stays yours. The guide (ZUSATZINHALTE.md, in the download) is in German.