A career that lasts: milestones, long-term goals and a hall of fame, challenge levels with an iron mode, and drivers with a story. Plus a round of fixes and wishes from your feedback: closer fields, opponents in different liveries and tidier pages.
Race weekend & AIDone · ships with 0.4.0
Drivers with a story
The regular drivers earn traits from what happens in your races, like a rain specialist after strong races in the wet or a slump after a run of weak cups. Rivalries grow from a duel into a feud and into the one that defines your career, and the press remembers what you said before. On track they still race with the game's own AI.
Race weekend & AIDone · ships with 0.4.0
A field at your pace
Opponents now drive the eligible cars that are closest to your own car in pace, measured in the game for every car. In a slow car you race the slow cars of a cup, in a fast one the fast ones, so nobody gets lapped in a short race. You can still enter any eligible car.
Community wish Race weekend & AIDone · ships with 0.4.0
Opponents in different liveries
The regular drivers no longer all drive the same factory colour. Each driver gets a livery of their own for a model, so three identical cars in one race become rare. Models that come with a single livery in the game look the same.
Community wish VarietyDone · ships with 0.4.0
Weekly challenge
Every week one fixed challenge, the same for everyone: same circuit, same car, same conditions. You race the times of 15 drivers from the paddock, as often as you like. A medal brings a small prize and reputation, a skipped week only pauses your streak, and every fourth week with a medal pays double. It runs on your own PC, without online leaderboards.
VarietyDone · ships with 0.4.0
A lighter career
A Basic career for players who just want to race: licences, cups, prize money, dealers and your garage. Teams, sponsors, press, the driver market and the gala are switched off. You pick it when you start a career and can switch between Basic and Full in the settings whenever no cup is running. Together with the short season option it makes for quick evenings.
Community wish PresentationDone · ships with 0.4.0
Milestones
Your driver file keeps the special moments of your career: your first pole, your first win in the rain, your hundredth start, a win from tenth on the grid. Careers you have already started get their milestones too.
PresentationDone · ships with 0.4.0
Career goals and a legacy
Pick three long-term goals, such as a title in every licence or making your team the best in the paddock, and see them judged in your yearbook. After the Pro title new goals keep you going. When you retire, a hall of fame looks back on your whole career, and a new career can start with one car from your old garage.
PresentationDone · ships with 0.4.0
Small things that help
Bookmark up to five cars at the dealer and see what you are still short of. Open the title fight chart from the running cup, with your gap after every round. Get a report card with a grade when you move up a licence. And switch to a short season with about half the rounds per cup.
PresentationDone · ships with 0.4.0
Racing page by licence
Pick the licence level at the top of the Racing page, just like on the Licences page. Rounds, starters, entry fee and prize money move next to the calendar, and the page looks calmer.
Community wish PresentationDone · ships with 0.4.0
Mail moves to the Paddock
Press questions, invitations, team offers and contracts now arrive in the Paddock, so the Racing page shows races only.
Community wish PresentationDone · ships with 0.4.0
Time trials with the licences
Time trials and the weekly challenge move from the Racing page to the Licences page, right below the tests.
Community wish PresentationDone · ships with 0.4.0
Dealer arrows next to the cars
Brands with more than four models get arrows left and right of the car pictures. The pictures stay in the same place for every brand, so nothing jumps when you click through the brands.
Community wish Economy & teamDone · ships with 0.4.0
Challenge levels and iron mode
Before a cup you can make it harder on purpose: stronger opponents, full damage, a start from the back, more rain or a double entry fee. The harder you choose, the more prize money and reputation you earn, and a trophy won that way carries a plaque. For the bravest there is an iron mode, chosen when you start a career: every race you start counts, repairs cost the full amount and running out of money ends the career.
Economy & teamDone · ships with 0.4.0
Promises to team and sponsor
When a team or a season sponsor signs you, choose what you promise: a safe target, a normal one or an ambitious one with a bigger bonus. Keep your word and they trust you more, break it and the relationship cools step by step. Teams that think well of you offer contracts over two or three cups with a season bonus, and you can leave a team contract early for a fee.
FixesDone · ships with 0.4.0
Safer first start
If the game starts without Vita Corsa because the Steam launch option is missing or broken, you are told what to fix. A new start menu entry collects the log files for a bug report, with your user name removed.
FixesDone · ships with 0.4.0
Every eligible car listed
A cup now lists all its eligible cars instead of the first four, and the list is no longer cut off.
Community wish FixesDone · ships with 0.4.0
Paint for each car
Every car in every save now keeps its own paint. Before, all cars of one model shared the paint chosen last, across all saves.
Community wish FixesDone · ships with 0.4.0
Pausing a licence test
Opening and closing the pause menu during a licence test or time trial no longer cancels the attempt. The clock keeps running and your time counts.
Community wish FixesDone · ships with 0.4.0
Dealer cup filter
The cup filter at the dealer could show a cup from the optional extra content although it was switched off.
Community wish